Source code for softrobots.inverse.effectors.effectorGoal

[docs]def EffectorGoal(attachedTo=None, name="Goal", position=None, template="Vec3d", translation=[0.0,0.0,0.0], rotation=[0.0,0.0,0.0], uniformScale=1.0, visuScale=0.1, ): """Creates and adds a effector goal. Should be used in the context of the resolution of an inverse problem: find the actuation that leads to the given desired position. See examples in SoftRobots/docs/tutorials Args: name (str): Name of the effector goal. position: Location of the target position(s) of the effector(s). template: translation (vec3f): Apply a 3D translation to the object. rotation (vec3f): Apply a 3D rotation to the object in Euler angles. uniformScale (vec3f): Apply an uniform scaling to the object. Structure: .. sourcecode:: qml Node : { name : "Goal" EulerImplicit, CGLinearSolver, MechanicalObject } """ # This create a new node in the scene. This node should be appended to the root node. goal = attachedTo.createChild(name) # This create a MechanicalObject, a componant holding the degree of freedom of our # mechanical modelling. In the case of a effector it is a set of positions specifying # ghe location of the effector goal.createObject('EulerImplicit', firstOrder="1") goal.createObject('CGLinearSolver', threshold=1e-5, tolerance=1e-5) goal.createObject('MechanicalObject', template=template, position=position, rotation=rotation, translation=translation, scale=uniformScale, showObject="1", showObjectScale=visuScale, drawMode="1", showColor="255 255 255 255") return goal